AI Insights · Timothy · April 2022
Top 5 Motorcycle Games in Chile Q1 2022
In Q1 2022, the top 5 motorcycle games in Chile demonstrated varying trends in downloads, revenue, and active users. Here’s a closer look at their performance.
In Q1 2022, the top 5 motorcycle games in Chile exhibited diverse trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful overview of these applications' performance on a unified platform.
Real Bike Racing from Italic Games saw a notable peak in weekly revenue, reaching approximately $16 in mid-February. Weekly downloads started strong at around 1.7K and peaked at nearly 3K mid-January before gradually declining to just over 1K by the end of March. Active users mirrored this trend, beginning at about 6.2K, peaking at 9.4K mid-January, and then steadily decreasing to around 4.2K by the end of Q1.
Motorcycle Real Simulator by Cerebellium Apps experienced a revenue spike to $4 at the end of January, with another small peak of $1 in late February. Downloads saw a significant surge to 3.2K in mid-February and another spike to 4.3K in late March. Active users followed a similar pattern, peaking at 5.5K by the end of March.
Bike Race:Motorcycle Games from Wildlife Studios maintained a consistent revenue stream, averaging around $300 weekly, with a slight dip to $225 mid-March. Downloads showed a strong upward trend, peaking at 2.2K mid-March. Active users were robust, starting at 11.6K, peaking at 13.5K mid-March, and ending the quarter at 11.7K.
Xtreme Motorbikes by Xtreme Games Studio had minimal revenue, with only two weeks showing $1 in mid-February and late March. Downloads fluctuated, peaking at 3.2K mid-January but falling to just over 600 by the end of March. Active users started at 5.2K, peaked at 8.8K mid-January, and ended at around 5K.
Ricky Zoom™ from Entertainment One saw revenue highs of $14 in late February. Downloads increased steadily, peaking at 1.1K in late February. Active users grew consistently, starting at 1.5K and reaching nearly 2K by early March, before a slight dip to 1.7K by the end of the quarter.
For more detailed insights and data on these applications, visit Sensor Tower.